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Simulant
21.12-1303
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::Application, including all inherited members.
_call_init() (defined in smlt::Application) | smlt::Application | protected |
activate_language(const std::string &language_code) | smlt::Application | |
activate_language_from_arb_data(const uint8_t *data, std::size_t byte_size) | smlt::Application | |
active_language() const | smlt::Application | inline |
Application(const AppConfig &config, void *platform_state=nullptr) (defined in smlt::Application) | smlt::Application | |
cr_run_main (defined in smlt::Application) | smlt::Application | friend |
get_app (defined in smlt::Application) | smlt::Application | friend |
initialized() const (defined in smlt::Application) | smlt::Application | inline |
instantiate_window() (defined in smlt::Application) | smlt::Application | protectedvirtual |
is_shutting_down() const | smlt::Application | |
loader_for(const Path &filename, LoaderHint hint=LOADER_HINT_NONE) (defined in smlt::Application) | smlt::Application | |
loader_for(const std::string &loader_name, const Path &filename) (defined in smlt::Application) | smlt::Application | |
loader_type(const std::string &loader_name) const (defined in smlt::Application) | smlt::Application | |
platform_state() (defined in smlt::Application) | smlt::Application | inline |
process_id() const | smlt::Application | |
profiling_enabled() const (defined in smlt::Application) | smlt::Application | |
ram_usage_in_bytes() const | smlt::Application | |
register_loader(LoaderTypePtr loader_type) (defined in smlt::Application) | smlt::Application | |
request_frame_time(float ms) | smlt::Application | |
run() (defined in smlt::Application) | smlt::Application | |
run(int argc, char *argv[]) (defined in smlt::Application) | smlt::Application | |
run_fixed_updates() | smlt::Application | |
run_frame() | smlt::Application | |
run_update(float dt) | smlt::Application | |
S_DEFINE_PROPERTY(window, &Application::window_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(data, &Application::data_carrier_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(scenes, &Application::scene_manager_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(args, &Application::args_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(config, &Application::config_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(shared_assets, &Application::asset_manager_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(time_keeper, &Application::time_keeper_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(stats, &Application::stats_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(vfs, &Application::vfs_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(sound_driver, &Application::sound_driver_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(material_value_pool, &Application::pool_) (defined in smlt::Application) | smlt::Application | |
S_DEFINE_PROPERTY(overlay, &Application::overlay_scene_) | smlt::Application | |
shutdown() (defined in smlt::Application) | smlt::Application | |
start_coroutine(std::function< void()> func) (defined in smlt::Application) | smlt::Application | |
stop_all_coroutines() (defined in smlt::Application) | smlt::Application | |
stop_running() | smlt::Application | |
thread_id() const | smlt::Application | |
translated_text(const unicode &source_text) | smlt::Application | inline |
update_coroutines() (defined in smlt::Application) | smlt::Application | |
Window (defined in smlt::Application) | smlt::Application | friend |
~Application() (defined in smlt::Application) | smlt::Application | virtual |