Simulant
21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::Actor, including all inherited members.
_bind_id_pointer(ResourceTypePtr ptr) (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | inline |
_fixed_update_thunk(float step) (defined in smlt::Updateable) | smlt::Updateable | inlinevirtual |
_get_renderables(batcher::RenderQueue *render_queue, const CameraPtr camera, const DetailLevel detail_level) override (defined in smlt::Actor) | smlt::Actor | virtual |
_late_update_thunk(float dt) (defined in smlt::Updateable) | smlt::Updateable | inlinevirtual |
_overwrite_id(ActorID new_id) (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | inline |
_sound_driver() const (defined in smlt::AudioSource) | smlt::AudioSource | protected |
_update_thunk(float dt) (defined in smlt::Updateable) | smlt::Updateable | inlinevirtual |
aabb() const override (defined in smlt::Actor) | smlt::Actor | virtual |
absolute_position() const (defined in smlt::StageNode) | smlt::StageNode | |
absolute_rotation() const (defined in smlt::StageNode) | smlt::StageNode | |
absolute_scaling() const (defined in smlt::StageNode) | smlt::StageNode | |
absolute_transformation() const (defined in smlt::StageNode) | smlt::StageNode | |
active_material_slot() const (defined in smlt::Actor) | smlt::Actor | inline |
Actor(Stage *stage, SoundDriver *sound_driver) (defined in smlt::Actor) | smlt::Actor | |
Actor(Stage *stage, SoundDriver *sound_driver, MeshID mesh) (defined in smlt::Actor) | smlt::Actor | |
add_child(TreeNode *node) (defined in smlt::TreeNode) | smlt::TreeNode | |
AudioSource(Window *window) (defined in smlt::AudioSource) | smlt::AudioSource | |
AudioSource(Stage *stage, StageNode *this_as_node, SoundDriver *driver) (defined in smlt::AudioSource) | smlt::AudioSource | |
auto_id() const (defined in smlt::HasAutoID< StageNode >) | smlt::HasAutoID< StageNode > | inline |
base_mesh() const (defined in smlt::Actor) | smlt::Actor | |
behaviour() const (defined in smlt::Organism) | smlt::Organism | inline |
best_mesh(DetailLevel detail_level) const (defined in smlt::Actor) | smlt::Actor | |
centre() const (defined in smlt::BoundableEntity) | smlt::BoundableEntity | inlinevirtual |
child_at(std::size_t i) const | smlt::TreeNode | inline |
child_count() const (defined in smlt::TreeNode) | smlt::TreeNode | |
clean_up() override (defined in smlt::Actor) | smlt::Actor | inlinevirtual |
constrain_to_aabb(const AABB ®ion) (defined in smlt::Transformable) | smlt::Transformable | |
constraint_ (defined in smlt::Transformable) | smlt::Transformable | protected |
data (defined in smlt::StageNode) | smlt::StageNode | |
DEFINE_SIGNAL(DestroyedSignal, signal_destroyed) (defined in smlt::DestroyableObject) | smlt::DestroyableObject | |
depth() const (defined in smlt::Boundable) | smlt::Boundable | inlinevirtual |
destroy() override (defined in smlt::TypedDestroyableObject< Actor, Stage >) | smlt::TypedDestroyableObject< Actor, Stage > | inlinevirtual |
destroy_after(const Seconds &seconds) (defined in smlt::StageNode) | smlt::StageNode | |
destroy_immediately() override (defined in smlt::TypedDestroyableObject< Actor, Stage >) | smlt::TypedDestroyableObject< Actor, Stage > | inlinevirtual |
destroyed_ (defined in smlt::DestroyableObject) | smlt::DestroyableObject | protected |
detach() (defined in smlt::TreeNode) | smlt::TreeNode | protected |
diameter() const (defined in smlt::Boundable) | smlt::Boundable | inlinevirtual |
driver_ (defined in smlt::AudioSource) | smlt::AudioSource | |
each_ancestor() (defined in smlt::StageNode) | smlt::StageNode | inline |
each_child() (defined in smlt::StageNode) | smlt::StageNode | inline |
each_descendent() (defined in smlt::StageNode) | smlt::StageNode | inline |
each_sibling() (defined in smlt::StageNode) | smlt::StageNode | inline |
find_descendent_with_name(const std::string &name) (defined in smlt::StageNode) | smlt::StageNode | |
first_child() const (defined in smlt::TreeNode) | smlt::TreeNode | inline |
first_child_ (defined in smlt::TreeNode) | smlt::TreeNode | protected |
fixed_update(float step) override (defined in smlt::StageNode) | smlt::StageNode | virtual |
fixed_update_behaviours(float step) (defined in smlt::Organism) | smlt::Organism | inline |
forward() const (defined in smlt::Transformable) | smlt::Transformable | |
get_stage() const (defined in smlt::StageNode) | smlt::StageNode | inlineprotected |
half_depth() const (defined in smlt::Boundable) | smlt::Boundable | inlinevirtual |
half_height() const (defined in smlt::Boundable) | smlt::Boundable | inlinevirtual |
half_width() const (defined in smlt::Boundable) | smlt::Boundable | inlinevirtual |
has_animated_mesh() const (defined in smlt::Actor) | smlt::Actor | inline |
has_any_mesh() const (defined in smlt::Actor) | smlt::Actor | |
has_behaviour() const (defined in smlt::Organism) | smlt::Organism | inline |
has_mesh(DetailLevel detail_level) const (defined in smlt::Actor) | smlt::Actor | |
has_multiple_meshes() const (defined in smlt::Actor) | smlt::Actor | |
has_name() const (defined in smlt::Nameable) | smlt::Nameable | inline |
HasAutoID() (defined in smlt::HasAutoID< StageNode >) | smlt::HasAutoID< StageNode > | inline |
height() const (defined in smlt::Boundable) | smlt::Boundable | inlinevirtual |
id() const (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | inline |
id_type typedef (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | |
Identifiable(ActorID id) (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | inline |
Identifiable()=default (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | |
init() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inlinevirtual |
instances_ (defined in smlt::AudioSource) | smlt::AudioSource | |
is_constrained() const (defined in smlt::Transformable) | smlt::Transformable | |
is_cullable() const (defined in smlt::StageNode) | smlt::StageNode | |
is_destroyed() const (defined in smlt::DestroyableObject) | smlt::DestroyableObject | inline |
is_intended_visible() const (defined in smlt::StageNode) | smlt::StageNode | inline |
is_leaf() const (defined in smlt::TreeNode) | smlt::TreeNode | inline |
is_rigged() const (defined in smlt::Actor) | smlt::Actor | inline |
is_root() const (defined in smlt::TreeNode) | smlt::TreeNode | inline |
is_sound_playing() const (defined in smlt::AudioSource) | smlt::AudioSource | |
is_visible() const (defined in smlt::StageNode) | smlt::StageNode | |
key() const (defined in smlt::StageNode) | smlt::StageNode | inline |
last_child() const (defined in smlt::TreeNode) | smlt::TreeNode | protected |
late_update(float dt) override (defined in smlt::StageNode) | smlt::StageNode | virtual |
late_update_behaviours(float dt) (defined in smlt::Organism) | smlt::Organism | inline |
link_position(StageNode *other) | smlt::StageNode | |
look_at(const smlt::Vec3 &target, const Vec3 &up=Vec3::POSITIVE_Y) (defined in smlt::Transformable) | smlt::Transformable | virtual |
look_at(float x, float y, float z, const Vec3 &up=Vec3::POSITIVE_Y) (defined in smlt::Transformable) | smlt::Transformable | virtual |
mark_absolute_transformation_dirty() (defined in smlt::StageNode) | smlt::StageNode | protected |
mark_transformed_aabb_dirty() (defined in smlt::StageNode) | smlt::StageNode | protected |
mesh(DetailLevel detail_level) const (defined in smlt::Actor) | smlt::Actor | |
mesh_id(DetailLevel detail_level) const (defined in smlt::Actor) | smlt::Actor | |
MeshChangedCallback typedef (defined in smlt::Actor) | smlt::Actor | |
move_by(const smlt::Vec3 &pos) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_by(const smlt::Vec2 &pos) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_by(float x, float y, float z) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_by(float x, float y) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_forward_by(float amount) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_right_by(float amount) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_to(const smlt::Vec3 &pos) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_to(const smlt::Vec2 &pos) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_to(float x, float y, float z) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_to(float x, float y) (defined in smlt::Transformable) | smlt::Transformable | virtual |
move_to_absolute(const Vec3 &position) (defined in smlt::StageNode) | smlt::StageNode | |
move_to_absolute(float x, float y, float z) (defined in smlt::StageNode) | smlt::StageNode | |
move_up_by(float amount) (defined in smlt::Transformable) | smlt::Transformable | virtual |
mutex_ (defined in smlt::AudioSource) | smlt::AudioSource | mutable |
name() const (defined in smlt::Nameable) | smlt::Nameable | inline |
new_behaviour() (defined in smlt::Organism) | smlt::Organism | inline |
new_behaviour(Params &&... params) (defined in smlt::Organism) | smlt::Organism | inline |
next_ (defined in smlt::TreeNode) | smlt::TreeNode | protected |
next_node() const (defined in smlt::TreeNode) | smlt::TreeNode | inline |
node_ (defined in smlt::AudioSource) | smlt::AudioSource | |
node_type() const (defined in smlt::StageNode) | smlt::StageNode | |
on_parent_set(TreeNode *oldp, TreeNode *newp) override (defined in smlt::StageNode) | smlt::StageNode | protectedvirtual |
on_transformation_change_attempted() (defined in smlt::Transformable) | smlt::Transformable | inlineprotectedvirtual |
on_transformation_changed() override (defined in smlt::StageNode) | smlt::StageNode | protectedvirtual |
operator<(const Identifiable< ActorID > &rhs) const (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | inlinevirtual |
operator==(const Identifiable< ActorID > &rhs) const (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | inlinevirtual |
Owner (defined in smlt::TypedDestroyableObject< Actor, Stage >) | smlt::TypedDestroyableObject< Actor, Stage > | |
parent() const (defined in smlt::TreeNode) | smlt::TreeNode | inline |
parent_ (defined in smlt::TreeNode) | smlt::TreeNode | protected |
parent_is_stage() const (defined in smlt::StageNode) | smlt::StageNode | |
play_sound(SoundPtr sound_id, AudioRepeat repeat=AUDIO_REPEAT_NONE, DistanceModel model=DISTANCE_MODEL_DEFAULT) (defined in smlt::AudioSource) | smlt::AudioSource | |
played_sound_count() const (defined in smlt::AudioSource) | smlt::AudioSource | |
playing_sound_count() const (defined in smlt::AudioSource) | smlt::AudioSource | |
position() const (defined in smlt::Transformable) | smlt::Transformable | inlinevirtual |
position_ (defined in smlt::Transformable) | smlt::Transformable | protected |
position_2d() const (defined in smlt::Transformable) | smlt::Transformable | inlinevirtual |
prev_ (defined in smlt::TreeNode) | smlt::TreeNode | protected |
previous_node() const (defined in smlt::TreeNode) | smlt::TreeNode | inline |
radius() const (defined in smlt::Boundable) | smlt::Boundable | inlinevirtual |
recalc_bounds_if_necessary() const (defined in smlt::StageNode) | smlt::StageNode | protected |
remove_constraint() (defined in smlt::Transformable) | smlt::Transformable | |
remove_from_parent() (defined in smlt::TreeNode) | smlt::TreeNode | |
render_priority() const (defined in smlt::HasMutableRenderPriority) | smlt::HasMutableRenderPriority | inlinevirtual |
repr() const override (defined in smlt::StageNode) | smlt::StageNode | inlinevirtual |
right() const (defined in smlt::Transformable) | smlt::Transformable | |
root_ (defined in smlt::TreeNode) | smlt::TreeNode | protected |
rotate_around(const smlt::Vec3 &axis, const smlt::Degrees °rees) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotate_by(const smlt::Degrees &angle_x, const smlt::Degrees &angle_y, const smlt::Degrees &angle_z) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotate_by(const smlt::Vec3 &angles) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotate_global_x_by(const smlt::Degrees °rees) (defined in smlt::Transformable) | smlt::Transformable | |
rotate_global_y_by(const smlt::Degrees °rees) (defined in smlt::Transformable) | smlt::Transformable | |
rotate_global_z_by(const smlt::Degrees °rees) (defined in smlt::Transformable) | smlt::Transformable | |
rotate_to(const smlt::Degrees &angle, float axis_x, float axis_y, float axis_z) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotate_to(const smlt::Degrees &angle, const smlt::Vec3 &axis) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotate_to(const smlt::Quaternion &rotation) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotate_to_absolute(const Quaternion &rotation) (defined in smlt::StageNode) | smlt::StageNode | |
rotate_to_absolute(const Degrees °rees, float x, float y, float z) (defined in smlt::StageNode) | smlt::StageNode | |
rotate_x_by(const smlt::Degrees &angle) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotate_y_by(const smlt::Degrees &angle) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotate_z_by(const smlt::Degrees &angle) (defined in smlt::Transformable) | smlt::Transformable | virtual |
rotation() const (defined in smlt::Transformable) | smlt::Transformable | inlinevirtual |
rotation_ (defined in smlt::Transformable) | smlt::Transformable | protected |
S_DEFINE_PROPERTY(animation_state, &Actor::animation_state_) (defined in smlt::Actor) | smlt::Actor | |
S_DEFINE_PROPERTY(rig, &Actor::rig_) (defined in smlt::Actor) | smlt::Actor | |
scale() const (defined in smlt::Transformable) | smlt::Transformable | inlinevirtual |
scale_by(float x) (defined in smlt::Transformable) | smlt::Transformable | virtual |
scale_by(const Vec3 &x) (defined in smlt::Transformable) | smlt::Transformable | virtual |
scale_to(const float x, const float y, const float z) (defined in smlt::Transformable) | smlt::Transformable | virtual |
scale_x_by(const float scale) (defined in smlt::Transformable) | smlt::Transformable | virtual |
scale_y_by(const float scale) (defined in smlt::Transformable) | smlt::Transformable | virtual |
scale_z_by(const float scale) (defined in smlt::Transformable) | smlt::Transformable | virtual |
scaling_ (defined in smlt::Transformable) | smlt::Transformable | protected |
set_cullable(bool v) (defined in smlt::StageNode) | smlt::StageNode | |
set_mesh(MeshID mesh, DetailLevel detail_level=DETAIL_LEVEL_NEAREST) (defined in smlt::Actor) | smlt::Actor | |
set_name(const std::string &name) (defined in smlt::Nameable) | smlt::Nameable | inline |
set_name_and_get(const std::string &name) (defined in smlt::ChainNameable< Actor >) | smlt::ChainNameable< Actor > | inline |
set_parent(const UniqueID< T > &id) (defined in smlt::StageNode) | smlt::StageNode | inline |
set_parent(TreeNode *node) (defined in smlt::StageNode) | smlt::StageNode | |
set_position(const Vec3 &p) (defined in smlt::Transformable) | smlt::Transformable | protected |
set_render_priority(RenderPriority priority) (defined in smlt::HasMutableRenderPriority) | smlt::HasMutableRenderPriority | inline |
set_rotation(const Quaternion &q) (defined in smlt::Transformable) | smlt::Transformable | protected |
set_scaling(const Vec3 &s) (defined in smlt::Transformable) | smlt::Transformable | protected |
set_shadow_cast(ShadowCast cast) (defined in smlt::StageNode) | smlt::StageNode | inline |
set_shadow_receive(ShadowReceive receive) (defined in smlt::StageNode) | smlt::StageNode | inline |
set_visible(bool visible) (defined in smlt::StageNode) | smlt::StageNode | |
shadow_cast() const (defined in smlt::StageNode) | smlt::StageNode | inline |
shadow_receive() const (defined in smlt::StageNode) | smlt::StageNode | inline |
signal_mesh_changed() (defined in smlt::Actor) | smlt::Actor | inline |
signal_stream_finished() (defined in smlt::AudioSource) | smlt::AudioSource | inline |
signal_stream_finished_ (defined in smlt::AudioSource) | smlt::AudioSource | |
source_update_thread() (defined in smlt::AudioSource) | smlt::AudioSource | static |
stage (defined in smlt::StageNode) | smlt::StageNode | |
stage_ (defined in smlt::AudioSource) | smlt::AudioSource | |
StageNode(Stage *stage, StageNodeType node_type) (defined in smlt::StageNode) | smlt::StageNode | |
stop_sound(PlayingSoundID sound_id) (defined in smlt::AudioSource) | smlt::AudioSource | |
transformed_aabb() const override (defined in smlt::StageNode) | smlt::StageNode | virtual |
TreeNode() (defined in smlt::TreeNode) | smlt::TreeNode | |
TypedDestroyableObject(Stage *owner) (defined in smlt::TypedDestroyableObject< Actor, Stage >) | smlt::TypedDestroyableObject< Actor, Stage > | inline |
up() const (defined in smlt::Transformable) | smlt::Transformable | |
update_behaviours(float dt) (defined in smlt::Organism) | smlt::Organism | inline |
update_source(float dt) (defined in smlt::AudioSource) | smlt::AudioSource | |
update_transformation_from_parent() (defined in smlt::StageNode) | smlt::StageNode | protectedvirtual |
use_material_slot(MaterialSlot var) (defined in smlt::Actor) | smlt::Actor | inline |
width() const (defined in smlt::Boundable) | smlt::Boundable | inlinevirtual |
window_ (defined in smlt::AudioSource) | smlt::AudioSource | |
~Actor() (defined in smlt::Actor) | smlt::Actor | virtual |
~AudioSource() (defined in smlt::AudioSource) | smlt::AudioSource | virtual |
~DestroyableObject() (defined in smlt::DestroyableObject) | smlt::DestroyableObject | inlinevirtual |
~HasAutoID() (defined in smlt::HasAutoID< StageNode >) | smlt::HasAutoID< StageNode > | inlinevirtual |
~HasMutableRenderPriority() (defined in smlt::HasMutableRenderPriority) | smlt::HasMutableRenderPriority | inlinevirtual |
~Identifiable() (defined in smlt::generic::Identifiable< ActorID >) | smlt::generic::Identifiable< ActorID > | inlinevirtual |
~Locateable() (defined in smlt::Locateable) | smlt::Locateable | inlinevirtual |
~Nameable() (defined in smlt::Nameable) | smlt::Nameable | inlinevirtual |
~Organism() (defined in smlt::Organism) | smlt::Organism | virtual |
~Printable() (defined in smlt::Printable) | smlt::Printable | inlinevirtual |
~StageNode() (defined in smlt::StageNode) | smlt::StageNode | virtual |
~Transformable() (defined in smlt::Transformable) | smlt::Transformable | inlinevirtual |
~TreeNode() (defined in smlt::TreeNode) | smlt::TreeNode | virtual |
~TwoPhaseConstructed() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inlinevirtual |
~TypedDestroyableObject() (defined in smlt::TypedDestroyableObject< Actor, Stage >) | smlt::TypedDestroyableObject< Actor, Stage > | inlinevirtual |
~Updateable() (defined in smlt::Updateable) | smlt::Updateable | inlinevirtual |