Simulant  21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
boundable.h
1 #pragma once
2 
3 #include "../types.h"
4 
5 namespace smlt {
6 
12 class Boundable {
13 public:
14  virtual const AABB& aabb() const = 0;
15 
16  virtual float width() const {
17  AABB box = aabb();
18  return box.width();
19  }
20 
21  virtual float height() const {
22  AABB box = aabb();
23  return box.height();
24  }
25 
26  virtual float depth() const {
27  AABB box = aabb();
28  return box.depth();
29  }
30 
31  virtual float half_width() const { return width() * 0.5f; }
32  virtual float half_height() const { return height() * 0.5f; }
33  virtual float half_depth() const { return depth() * 0.5f; }
34 
35  virtual float diameter() const { return std::max(width(), std::max(height(), depth())); }
36  virtual float radius() const { return diameter() * 0.5f; }
37 };
38 
49  public virtual Boundable {
50 
51 public:
52  virtual const AABB transformed_aabb() const = 0;
53  virtual const Vec3 centre() const {
54  AABB box = transformed_aabb();
55  return box.centre();
56  }
57 };
58 
59 }
60 
smlt::Vec3
Definition: vec3.h:23
smlt
Definition: animation.cpp:25
smlt::AABB
Definition: aabb.h:22
smlt::BoundableEntity
The BoundableEntity class.
Definition: boundable.h:49
smlt::Boundable
The Boundable class.
Definition: boundable.h:12